module Base
{

	model pa_ConcussionGrenade
	{
		mesh = pa_smokegrenade,
		texture = pa_concussiongrenade,

	}
	model pa_ConcussionGrenade_ground
	{
		mesh = pa_smokegrenade,
		texture = pa_concussiongrenade,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}

	}
}
